﻿namespace Microsoft.Goldenlight.Framework.Materials
{
    /// <summary>
    /// 	Materials that provide the ability to set and get texture should implement this.
    /// </summary>
    /// <remarks>
    /// 	It is not strictly necessary, but it allows other subsystems, like the TextureDivider, to access the texture data on a material.
    /// </remarks>
    public interface ITexture
    {
    }
}